ESPResSo
Extensible Simulation Package for Research on Soft Matter Systems
Loading...
Searching...
No Matches
CellStructure Struct Reference

Describes a cell structure / cell system. More...

#include <CellStructure.hpp>

+ Inheritance diagram for CellStructure:
+ Collaboration diagram for CellStructure:

Public Member Functions

 CellStructure (BoxGeometry const &box)
 
void update_particle_index (int id, Particle *p)
 Update local particle index.
 
void update_particle_index (Particle &p)
 Update local particle index.
 
void update_particle_index (ParticleList &pl)
 Update local particle index.
 
void clear_particle_index ()
 Clear the particles index.
 
Particleget_local_particle (int id)
 Get a local particle by id.
 
const Particleget_local_particle (int id) const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
template<class InputRange , class OutputIterator >
void get_local_particles (InputRange ids, OutputIterator out)
 
CellStructureType decomposition_type () const
 
Utils::Vector3d max_cutoff () const
 Maximal cutoff supported by current cell system.
 
Utils::Vector3d max_range () const
 Maximal pair range supported by current cell system.
 
ParticleRange local_particles () const
 
ParticleRange ghost_particles () const
 
Particleadd_particle (Particle &&p)
 Add a particle.
 
Particleadd_local_particle (Particle &&p)
 Add a particle.
 
void remove_particle (int id)
 Remove a particle.
 
int get_max_local_particle_id () const
 Get the maximal particle id on this node.
 
void remove_all_particles ()
 Remove all particles from the cell system.
 
ParticleDecomposition const & decomposition () const
 Get the underlying particle decomposition.
 
void set_resort_particles (Cells::Resort level)
 Increase the local resort level at least to level.
 
unsigned get_resort_particles () const
 Get the currently scheduled resort level.
 
void clear_resort_particles ()
 Set the resort level to sorted.
 
bool check_resort_required (Utils::Vector3d const &additional_offset={}) const
 Check whether a particle has moved further than half the skin since the last Verlet list update, thus requiring a resort.
 
auto get_le_pos_offset_at_last_resort () const
 
void ghosts_count ()
 Synchronize number of ghosts.
 
void ghosts_update (unsigned data_parts)
 Update ghost particles.
 
void update_ghosts_and_resort_particle (unsigned data_parts)
 Update ghost particles, with particle resort if needed.
 
void ghosts_reduce_forces ()
 Add forces from ghost particles to real particles.
 
void ghosts_reduce_rattle_correction ()
 Add rattle corrections from ghost particles to real particles.
 
void resort_particles (bool global_flag)
 Resort particles.
 
auto is_verlet_skin_set () const
 Whether the Verlet skin is set.
 
auto get_verlet_skin () const
 Get the Verlet skin.
 
void set_verlet_skin (double value)
 Set the Verlet skin.
 
void set_verlet_skin_heuristic ()
 Set the Verlet skin using a heuristic.
 
void update_verlet_stats (int n_steps, int n_verlet_updates)
 
auto get_verlet_reuse () const
 Average number of integration steps the Verlet list was re-used.
 
void set_atom_decomposition ()
 Set the particle decomposition to AtomDecomposition.
 
void set_regular_decomposition (double range)
 Set the particle decomposition to RegularDecomposition.
 
void set_hybrid_decomposition (double cutoff_regular, std::set< int > n_square_types)
 Set the particle decomposition to HybridDecomposition.
 
template<class BondKernel >
void bond_loop (BondKernel const &bond_kernel)
 Bonded pair loop.
 
template<class PairKernel >
void non_bonded_loop (PairKernel pair_kernel)
 Non-bonded pair loop.
 
template<class PairKernel , class VerletCriterion >
void non_bonded_loop (PairKernel pair_kernel, const VerletCriterion &verlet_criterion)
 Non-bonded pair loop with potential use of verlet lists.
 
void check_particle_index () const
 Check that particle index is commensurate with particles.
 
void check_particle_sorting () const
 Check that particles are in the correct cell.
 
Cellfind_current_cell (const Particle &p)
 Find cell a particle is stored in.
 
template<class Kernel >
bool run_on_particle_short_range_neighbors (Particle const &p, Kernel &kernel)
 Run kernel on all particles inside local cell and its neighbors.
 
- Public Member Functions inherited from System::Leaf< CellStructure >
void bind_system (std::shared_ptr< System > const &system)
 
void detach_system (std::shared_ptr< System > const &system)
 

Public Attributes

bool use_verlet_list = true
 

Additional Inherited Members

- Protected Member Functions inherited from System::Leaf< CellStructure >
auto & get_system ()
 
auto & get_system () const
 
- Protected Attributes inherited from System::Leaf< CellStructure >
std::weak_ptr< Systemm_system
 

Detailed Description

Describes a cell structure / cell system.

Contains information about the communication of cell contents (particles, ghosts, ...) between different nodes and the relation between particle positions and the cell system. All other properties of the cell system which are not common between different cell systems have to be stored in separate structures.

Definition at line 133 of file CellStructure.hpp.

Constructor & Destructor Documentation

◆ CellStructure()

CellStructure::CellStructure ( BoxGeometry const &  box)

Definition at line 54 of file CellStructure.cpp.

Member Function Documentation

◆ add_local_particle()

Particle * CellStructure::add_local_particle ( Particle &&  p)

Add a particle.

Moves a particle into the cell system, if it belongs to this node. Otherwise this does not have an effect and the particle is discarded. This can be used to add a particle without knowledge where it should be placed by calling the function on all nodes, it will then add the particle in exactly one place.

Parameters
pParticle to add.
Returns
Pointer to particle if it is local, null otherwise.

Definition at line 128 of file CellStructure.cpp.

◆ add_particle()

Particle * CellStructure::add_particle ( Particle &&  p)

Add a particle.

Moves a particle into the cell system. This adds a particle to the local node, irrespective of where it belongs.

Parameters
pParticle to add.
Returns
Pointer to the particle in the cell system.

Definition at line 139 of file CellStructure.cpp.

References decomposition(), ParticleDecomposition::local_cells(), Cells::RESORT_GLOBAL, Cells::RESORT_LOCAL, and set_resort_particles().

Referenced by place_vs_and_relate_to_particle().

◆ bond_loop()

template<class BondKernel >
void CellStructure::bond_loop ( BondKernel const &  bond_kernel)
inline

Bonded pair loop.

Parameters
bond_kernelKernel to apply

Definition at line 651 of file CellStructure.hpp.

References local_particles().

Referenced by add_oif_global_forces(), calc_oif_global(), and compute_correction_vector().

◆ check_particle_index()

void CellStructure::check_particle_index ( ) const

Check that particle index is commensurate with particles.

For each local particles is checked that has a correct entry in the particles index, and that there are no excess (non-existing) particles in the index.

Definition at line 57 of file CellStructure.cpp.

References get_local_particle(), get_max_local_particle_id(), Particle::id(), local_particles(), and u.

Referenced by resort_particles().

◆ check_particle_sorting()

void CellStructure::check_particle_sorting ( ) const

Check that particles are in the correct cell.

This checks for all local particles that the result of particles_to_cell is the cell the particles is actually in, e.g. that the particles are sorted according to particles_to_cell.

Definition at line 90 of file CellStructure.cpp.

References decomposition(), and ParticleDecomposition::local_cells().

Referenced by resort_particles().

◆ check_resort_required()

bool CellStructure::check_resort_required ( Utils::Vector3d const &  additional_offset = {}) const
inline

Check whether a particle has moved further than half the skin since the last Verlet list update, thus requiring a resort.

Parameters
additional_offsetOffset which is added to the distance the particle has travelled when comparing to half the Verlet skin (e.g., for Lees-Edwards BC).
Returns
Whether a resort is needed.

Definition at line 393 of file CellStructure.hpp.

Referenced by correct_position_shake(), and vs_relative_update_particles().

◆ clear_particle_index()

void CellStructure::clear_particle_index ( )
inline

Clear the particles index.

Definition at line 203 of file CellStructure.hpp.

◆ clear_resort_particles()

void CellStructure::clear_resort_particles ( )
inline

Set the resort level to sorted.

Definition at line 382 of file CellStructure.hpp.

References Cells::RESORT_NONE.

Referenced by update_ghosts_and_resort_particle().

◆ decomposition()

ParticleDecomposition const & CellStructure::decomposition ( ) const
inline

Get the underlying particle decomposition.

Should be used solely for informative purposes.

Returns
The active particle decomposition.

Definition at line 356 of file CellStructure.hpp.

Referenced by add_particle(), check_particle_sorting(), ghost_particles(), ghosts_count(), ghosts_reduce_forces(), ghosts_reduce_rattle_correction(), ghosts_update(), local_particles(), max_cutoff(), max_range(), remove_all_particles(), remove_particle(), and run_on_particle_short_range_neighbors().

◆ decomposition_type()

CellStructureType CellStructure::decomposition_type ( ) const
inline

Definition at line 261 of file CellStructure.hpp.

◆ find_current_cell()

Cell * CellStructure::find_current_cell ( const Particle p)
inline

Find cell a particle is stored in.

For local particles, this returns the cell they are stored in, otherwise nullptr is returned.

Parameters
pParticle to find cell for
Returns
Cell for particle or nullptr.

Definition at line 709 of file CellStructure.hpp.

References get_resort_particles(), and Particle::is_ghost().

Referenced by run_on_particle_short_range_neighbors(), and three_particle_binding_domain_decomposition().

◆ get_le_pos_offset_at_last_resort()

auto CellStructure::get_le_pos_offset_at_last_resort ( ) const
inline

Definition at line 402 of file CellStructure.hpp.

◆ get_local_particle() [1/2]

◆ get_local_particle() [2/2]

const Particle * CellStructure::get_local_particle ( int  id) const
inline

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Definition at line 246 of file CellStructure.hpp.

◆ get_local_particles()

template<class InputRange , class OutputIterator >
void CellStructure::get_local_particles ( InputRange  ids,
OutputIterator  out 
)
inline

Definition at line 256 of file CellStructure.hpp.

References get_local_particle().

◆ get_max_local_particle_id()

int CellStructure::get_max_local_particle_id ( ) const

Get the maximal particle id on this node.

This returns the highest particle id on this node, or -1 if there are no particles on this node.

Definition at line 153 of file CellStructure.cpp.

Referenced by check_particle_index(), and handle_collisions().

◆ get_resort_particles()

unsigned CellStructure::get_resort_particles ( ) const
inline

Get the currently scheduled resort level.

Definition at line 377 of file CellStructure.hpp.

Referenced by find_current_cell().

◆ get_verlet_reuse()

auto CellStructure::get_verlet_reuse ( ) const
inline

Average number of integration steps the Verlet list was re-used.

Definition at line 470 of file CellStructure.hpp.

◆ get_verlet_skin()

auto CellStructure::get_verlet_skin ( ) const
inline

Get the Verlet skin.

Definition at line 453 of file CellStructure.hpp.

Referenced by lb_tracers_propagate().

◆ ghost_particles()

◆ ghosts_count()

void CellStructure::ghosts_count ( )

◆ ghosts_reduce_forces()

void CellStructure::ghosts_reduce_forces ( )

Add forces from ghost particles to real particles.

Definition at line 194 of file CellStructure.cpp.

References decomposition(), System::Leaf< CellStructure >::get_system(), ghost_communicator(), and GHOSTTRANS_FORCE.

Referenced by ICCStar::iteration(), and vs_relative_back_transfer_forces_and_torques().

◆ ghosts_reduce_rattle_correction()

void CellStructure::ghosts_reduce_rattle_correction ( )

Add rattle corrections from ghost particles to real particles.

Definition at line 199 of file CellStructure.cpp.

References decomposition(), System::Leaf< CellStructure >::get_system(), ghost_communicator(), and GHOSTTRANS_RATTLE.

Referenced by correct_position_shake(), and correct_velocity_shake().

◆ ghosts_update()

void CellStructure::ghosts_update ( unsigned  data_parts)

Update ghost particles.

Update ghost particles with data from the real particles.

Parameters
data_partsParticle parts to update, combination of Cells::DataPart

Definition at line 190 of file CellStructure.cpp.

References decomposition(), System::Leaf< CellStructure >::get_system(), ghost_communicator(), and map_data_parts().

Referenced by correct_position_shake(), correct_velocity_shake(), ICCStar::iteration(), update_ghosts_and_resort_particle(), and vs_relative_update_particles().

◆ is_verlet_skin_set()

auto CellStructure::is_verlet_skin_set ( ) const
inline

Whether the Verlet skin is set.

Definition at line 450 of file CellStructure.hpp.

Referenced by set_verlet_skin_heuristic().

◆ local_particles()

◆ max_cutoff()

Utils::Vector3d CellStructure::max_cutoff ( ) const
inline

Maximal cutoff supported by current cell system.

Definition at line 264 of file CellStructure.hpp.

References decomposition(), and ParticleDecomposition::max_cutoff().

Referenced by set_verlet_skin_heuristic().

◆ max_range()

Utils::Vector3d CellStructure::max_range ( ) const
inline

Maximal pair range supported by current cell system.

Definition at line 267 of file CellStructure.hpp.

References decomposition(), and ParticleDecomposition::max_range().

Referenced by set_verlet_skin_heuristic().

◆ non_bonded_loop() [1/2]

template<class PairKernel >
void CellStructure::non_bonded_loop ( PairKernel  pair_kernel)
inline

Non-bonded pair loop.

Parameters
pair_kernelKernel to apply

Definition at line 660 of file CellStructure.hpp.

Referenced by force_calc_icc().

◆ non_bonded_loop() [2/2]

template<class PairKernel , class VerletCriterion >
void CellStructure::non_bonded_loop ( PairKernel  pair_kernel,
const VerletCriterion verlet_criterion 
)
inline

Non-bonded pair loop with potential use of verlet lists.

Parameters
pair_kernelKernel to apply
verlet_criterionFilter for verlet lists.

Definition at line 670 of file CellStructure.hpp.

References use_verlet_list.

◆ remove_all_particles()

void CellStructure::remove_all_particles ( )

Remove all particles from the cell system.

This allows linear time removal of all particles from the system, removing each particle individually would be quadratic.

Definition at line 160 of file CellStructure.cpp.

References decomposition(), and ParticleDecomposition::local_cells().

◆ remove_particle()

void CellStructure::remove_particle ( int  id)

Remove a particle.

Removes a particle and all bonds pointing to it. This is a collective call.

Parameters
idId of particle to remove.

Definition at line 101 of file CellStructure.cpp.

References Utils::contains(), decomposition(), ParticleDecomposition::local_cells(), and update_particle_index().

◆ resort_particles()

void CellStructure::resort_particles ( bool  global_flag)

◆ run_on_particle_short_range_neighbors()

template<class Kernel >
bool CellStructure::run_on_particle_short_range_neighbors ( Particle const &  p,
Kernel &  kernel 
)
inline

Run kernel on all particles inside local cell and its neighbors.

Parameters
pParticle to find cell for
kernelFunction with signature double(Particle const&, Particle const&, Utils::Vector3d const&)
Returns
false if cell is not found, otherwise true

Definition at line 728 of file CellStructure.hpp.

References ParticleDecomposition::box(), decomposition(), find_current_cell(), and ParticleDecomposition::minimum_image_distance().

◆ set_atom_decomposition()

void CellStructure::set_atom_decomposition ( )

Set the particle decomposition to AtomDecomposition.

Definition at line 241 of file CellStructure.cpp.

References comm_cart, System::Leaf< CellStructure >::get_system(), and NSQUARE.

◆ set_hybrid_decomposition()

void CellStructure::set_hybrid_decomposition ( double  cutoff_regular,
std::set< int >  n_square_types 
)

Set the particle decomposition to HybridDecomposition.

Parameters
cutoff_regularInteraction cutoff_regular.
n_square_typesParticle types to put into n_square decomposition.

Definition at line 263 of file CellStructure.cpp.

References comm_cart, System::Leaf< CellStructure >::get_system(), and HYBRID.

◆ set_regular_decomposition()

void CellStructure::set_regular_decomposition ( double  range)

Set the particle decomposition to RegularDecomposition.

Parameters
rangeInteraction range.

Definition at line 252 of file CellStructure.cpp.

References comm_cart, System::Leaf< CellStructure >::get_system(), and REGULAR.

◆ set_resort_particles()

void CellStructure::set_resort_particles ( Cells::Resort  level)
inline

◆ set_verlet_skin()

void CellStructure::set_verlet_skin ( double  value)

Set the Verlet skin.

Definition at line 277 of file CellStructure.cpp.

References System::Leaf< CellStructure >::get_system().

Referenced by set_verlet_skin_heuristic().

◆ set_verlet_skin_heuristic()

void CellStructure::set_verlet_skin_heuristic ( )

Set the Verlet skin using a heuristic.

Definition at line 284 of file CellStructure.cpp.

References System::Leaf< CellStructure >::get_system(), is_verlet_skin_set(), max_cutoff(), max_range(), and set_verlet_skin().

◆ update_ghosts_and_resort_particle()

void CellStructure::update_ghosts_and_resort_particle ( unsigned  data_parts)

Update ghost particles, with particle resort if needed.

Update ghost particles with data from the real particles. Resort particles if a resort is due.

Parameters
data_partsParticle parts to update, combination of Cells::DataPart

Definition at line 298 of file CellStructure.cpp.

References clear_resort_particles(), comm_cart, Cells::DATA_PART_BONDS, Cells::DATA_PART_PROPERTIES, get_local_particle(), ghost_particles(), ghosts_count(), ghosts_update(), Cells::RESORT_GLOBAL, Cells::RESORT_NONE, resort_particles(), and update_particle_index().

Referenced by correct_position_shake(), handle_collisions(), lb_tracers_add_particle_force_to_fluid(), and ScriptInterface::System::rotate_system().

◆ update_particle_index() [1/3]

void CellStructure::update_particle_index ( int  id,
Particle p 
)
inline

Update local particle index.

Update the entry for a particle in the local particle index.

Parameters
idEntry to update.
pPointer to the particle.

Definition at line 166 of file CellStructure.hpp.

References Particle::id().

Referenced by anonymous_namespace{CellStructure.cpp}::UpdateParticleIndexVisitor::operator()(), anonymous_namespace{CellStructure.cpp}::UpdateParticleIndexVisitor::operator()(), remove_particle(), update_ghosts_and_resort_particle(), update_particle_index(), and update_particle_index().

◆ update_particle_index() [2/3]

void CellStructure::update_particle_index ( Particle p)
inline

Update local particle index.

Update the entry for a particle in the local particle index.

Parameters
pPointer to the particle.

Definition at line 185 of file CellStructure.hpp.

References Particle::id(), and update_particle_index().

◆ update_particle_index() [3/3]

void CellStructure::update_particle_index ( ParticleList pl)
inline

Update local particle index.

Parameters
plList of particles whose index entries should be updated.

Definition at line 194 of file CellStructure.hpp.

References update_particle_index().

◆ update_verlet_stats()

void CellStructure::update_verlet_stats ( int  n_steps,
int  n_verlet_updates 
)
inline

Definition at line 461 of file CellStructure.hpp.

Member Data Documentation

◆ use_verlet_list

bool CellStructure::use_verlet_list = true

Definition at line 155 of file CellStructure.hpp.

Referenced by non_bonded_loop().


The documentation for this struct was generated from the following files: